investigating an old house), here’s hoping they innovate and deliver the goods (and the scares): Read (and watch) on about The Conjuring House (from publisher/developer Rym Games), and Lunacy: Saint Rhodes (from publisher Iceberg Interactive and developer Lazarus Studio). When done wrong, you get tiresome, eye-rolling nonsense like Agony- or even Triple-A nonsensical mediocrity like The Evil Within.ĭespite both of the following games relying on common horror settings (i.e. When horror games are done right, you get indie gems like Perception or Soma. Without a strong story and interesting characters, most horror games (and movies, for that matter) typically devolve into tired set pieces relying on equally tired cat scares and settings painted in blood and skulls that we’ve seen a million times before. Lunacy: Saint Rhodes (Credit: Iceberg Interactive) Granted, tropes are difficult to avoid, (who doesn’t love haunted houses and abandoned insane asylums?) but a lot of horror games mistake the tropes for the scares (and the fun). Perhaps the biggest obstacle for a horror game, especially from smaller publishers, is creating a strong narrative and compelling characters that aren’t overly-dependent upon horror tropes. Check out the creepy trailers for a taste of some horror games coming soon(ish) to Steam.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |