![]() That seems logical, but I'd like someone with some experience to confirm it for me. esp's that Wrye Bash unchecked the previous run? esp files, if I want them to be included in the new bashed patch. Am I correct? So, anytime I create a new bashed patch, I should re-enable any. esp's are not checked, they will NOT be included into my new bashed patch. So, I am guessing that I need to recheck/re-enable those 7. Navigate to the folder where you have Mator Smash installed. esp's. Ran my test and everything ran fine, even the mods that were merged into my bashed patch.  So, I start adding the rest of the mods that I wanted to add to my game, and here is where I am a loss as to what to do. I know how to rebuild the patch to create a new bashed patch for level list purposes. The part I'm not sure about is what exactly to do with the 7 mods that I unchecked and merged into the patch when I originally created it. Smashed Patch A Smashed Patch is safe to use with Requiem, but you need to install a special smash setting to prevent leveled content from being re-introduced. When I made my first bashed patch, Wrye Bash said that 7 small, simple, mods could be merged into the bashed patch. I let it merge them into the bashed patch and unchecked their. Ok, I can't find the answer to this anywhere. I'm setting up my Skyrim installation with the STEP mods and some others I wanted to add. Of course I wanted to check things out midway during the installation, rather than wait till I had loaded all my mods.
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